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Иллюстрированное руководство по Грозным Лабиринтам

© Dion Moult, 2022-12-28
© Оригинал (англ.): https://thinkmoult.com/nethack-illustrated-guide-mazes-of-menace.html
© Перевод: Марк Амелин

NetHack is, without a doubt, the greatest game you will ever play.

Inspired by the creative adventures from Dungeons and Dragons, NetHack is a Roguelike game first released in 1987, and still under active development 35 years later. Most people are older than the games they play. For NetHack, it’s the other way around.

NetHack is a high-stakes, carefully executed, heist game. You have been heralded since birth by your god to recover the stolen Amulet of Yendor. The reward: eternal life as a demigod. The consequence of failure: death.

You begin as one of over 10 diverse races and roles. Play as the stereotypical fantasy tropes: a hardy dwarven valkyrie, borne amongst the icy Northlands. Or perhaps an elvish wizard, weak in strength but learned in the mystic arts. Or a ranger, trained in bow and arrow deep within the forests. For a twist, play as bumbling tourist, snapping photos with your expensive camera and oblivious to the carnage that surrounds you. Or maybe one of the secretive samurai, or Shaolin monks, training to become a martial arts grandmaster.

You are piously aligned with one of three possible dieties: the gods of Law, Neutrality, or Chaos. Moloch, our antagonist, has stolen the most powerful artifact of the gods: The Amulet of Yendor. The Amulet has been hidden in the furthest depths of Gehennom. Your journey begins at the entrance of the Dungeons of Doom, an ancient ruins delving deep into the earth.

[An entry into the Dungeons of Doom]

What makes NetHack stand the test of time is the sheer depth and replayability. Set in an open world, the world is procedurally generated each time you enter, so no two adventures are the same. The locations, distances, objects, descriptions, all change so you will have to relearn how the world works. There is no set path: you may interact with your objects and surroundings in surprising ways that may result in creative solutions to sticky problems. The stories, characters, destinations are drawn from a diverse collection or lore and cultures, combined into a unique experience, rich with references.

Choose a permutation of role, race, and religion, and enter into the unknown.

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